Fixes missing icons and chess pieces in the downloaded game, plus a sharper main menu.
Fixed: the downloaded 0.6.0 build was missing its chess pieces and menu icons (tiles showed empty and pieces fell back to plain circles). The raw art files are now shipped with the game.
Sharper main menu backdrop: the castle art was upscaled 4x for large and high-resolution screens.
Three fresh daily quests every day, a sharper profile card, and patch notes you can read without leaving the game.
Daily quests: three new quests every day (easy, medium, hard) drawn from a pool of 24, worth 100, 150 and 250 XP. Claim them from the Daily Quest tile on the main menu.
Quests track real play: matches, wins, captures, cards played by suit, reactions, Legendary plays, online wins, puzzle solves, wins against Expert and Grandmaster bots, and surviving checkmate.
Profile card rebuilt: level, wins and win rate at a glance, rank badge, XP bar and record.
Patch Notes and News now open inside the game, listing every version.
Beta feedback goes to the new form at crownfall.company/feedback.
The relay now uses crownfallcompany.duckdns.org, so online play keeps working if the home IP changes.
Online play now works from any home network. Create a room, send the code, play. No router setup.
New CrownFall relay server: both players connect out to it, so nobody forwards ports or touches their router.
Room codes are shorter: ABC-DEF-GHJKL. Each room has a secret, so only people with the code can join.
If the relay is unreachable, the game falls back to the old direct connection automatically.
Security: only the computer that created a room can host it, only players who looked up the code can join, rooms expire, and room creation is rate limited.
Fixed: a joining player's board spammed errors until the host's first update arrived.